Pixel Blaster
A twin-stick arcade shooter where you move with WASD and aim with the mouse against escalating enemy waves.
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A twin-stick arcade shooter where you move with WASD and aim with the mouse against escalating enemy waves.

Rotate a cannon around a central core and hold back waves of converging enemies.

Steer a small starship through a scrolling hazard field of meteors, gates and energy barriers.
An endless side-scrolling runner built around two inputs: jump and slide.

A top-down time-trial racer across three original circuits with checkpoints and best-time tracking.

An endless lane-switching traffic dodger where near misses are the primary scoring mechanic.
A stage-based platformer with moving platforms, collectible gems and patrolling hazards.

Survive an endless meteor field using momentum-based flight and a cooldown dash.

Move through a grid of sweeping laser barriers, collecting data nodes between the gaps.

Route through a generated maze and collect every crystal before the countdown runs out.

A top-down arena tank battle with destructible cover, ricochet shots and enemy AI.
Defend a base from escalating waves, choosing one upgrade between each wave.

A top-down drift-scoring challenge where points come from holding controlled slides.

A brick-breaking game with six original layouts, armoured bricks and five power-ups.
A formation-based space shooter with rotating enemy shapes and destructible shield cover.

A one-button tunnel flight where holding thrusts upward and releasing lets gravity pull you down.

A growing-trail arena game with obstacles, wrap portals, speed tiers and combo scoring.
Find keys, open gates and reach the exit before the timer expires — while patrolling hunters roam the maze.

An endless arena survival game where enemies never stop arriving and never despawn.

A physics-driven platformer where you roll and bounce a ball through ten stages of ramps and hazards.


Hit targets as fast as you can while the game measures your reaction time, accuracy and combo.
Dig downward through underground layers, collecting ore while managing oxygen and avoiding cave-ins.

Defend six cities from incoming objects when you cannot possibly intercept them all.

Climb an endless tower of moving platforms while a rising hazard floor forces you upward.

A 90-second round of catching valuable falling objects while avoiding the hazards that reset your streak.
A draw-on-the-signal reaction duel against a ladder of AI opponents with rising reaction speeds.

Hold to pull your craft into a tighter orbit, release to let it drift wider — collect energy and dodge debris.

Five arcade challenge types rotating in one continuous run, sharing a single score and life pool.

The flagship game: six stages combining shooting, dodging, collecting, platforming and timing, with bonus rounds.