Pixel Blaster
A twin-stick arcade shooter where you move with WASD and aim with the mouse against escalating enemy waves.
Six families of arcade game, each built around a genuinely different skill. Positioning under pressure, momentum management, arc prediction, speed budgeting, routing under a clock and triage — these transfer poorly between each other, which is why the library is organised this way rather than by theme.
Fast, reflex-driven arcade games built around short levels, rising pressure and a score you want to beat.
7 gamesOriginal space shooters, meteor fields, tunnel flights and orbital challenges set against scrolling starfields.
5 gamesJumping, timing and precise movement — endless runners, tower climbs, collectible hunts and physics platformers.
5 gamesTop-down time trials, endless traffic runs and drift-scoring challenges built for short, repeatable sessions.
3 gamesReaction tests, mazes, timing puzzles, brick breaking and pattern recognition — thinking games that still run on a clock.
6 gamesEndless waves, base protection and threat prioritisation — how long can you hold out as the pressure compounds?
4 gamesFast, reflex-driven arcade games built around short levels, rising pressure and a score you want to beat.
A twin-stick arcade shooter where you move with WASD and aim with the mouse against escalating enemy waves.

A top-down arena tank battle with destructible cover, ricochet shots and enemy AI.


A 90-second round of catching valuable falling objects while avoiding the hazards that reset your streak.
Original space shooters, meteor fields, tunnel flights and orbital challenges set against scrolling starfields.

Steer a small starship through a scrolling hazard field of meteors, gates and energy barriers.

Survive an endless meteor field using momentum-based flight and a cooldown dash.
A formation-based space shooter with rotating enemy shapes and destructible shield cover.

A one-button tunnel flight where holding thrusts upward and releasing lets gravity pull you down.
Jumping, timing and precise movement — endless runners, tower climbs, collectible hunts and physics platformers.
An endless side-scrolling runner built around two inputs: jump and slide.
A stage-based platformer with moving platforms, collectible gems and patrolling hazards.

A physics-driven platformer where you roll and bounce a ball through ten stages of ramps and hazards.
Dig downward through underground layers, collecting ore while managing oxygen and avoiding cave-ins.
Top-down time trials, endless traffic runs and drift-scoring challenges built for short, repeatable sessions.

A top-down time-trial racer across three original circuits with checkpoints and best-time tracking.

An endless lane-switching traffic dodger where near misses are the primary scoring mechanic.

A top-down drift-scoring challenge where points come from holding controlled slides.
Reaction tests, mazes, timing puzzles, brick breaking and pattern recognition — thinking games that still run on a clock.

Move through a grid of sweeping laser barriers, collecting data nodes between the gaps.

Route through a generated maze and collect every crystal before the countdown runs out.

A brick-breaking game with six original layouts, armoured bricks and five power-ups.

A growing-trail arena game with obstacles, wrap portals, speed tiers and combo scoring.
Endless waves, base protection and threat prioritisation — how long can you hold out as the pressure compounds?

Rotate a cannon around a central core and hold back waves of converging enemies.
Defend a base from escalating waves, choosing one upgrade between each wave.

An endless arena survival game where enemies never stop arriving and never despawn.

Defend six cities from incoming objects when you cannot possibly intercept them all.