Transparency first

Alex Morgan is an editorial persona, not a real individual. It is the byline under which Retro Arcade Hub publishes its written content. We are stating this plainly at the top of the page rather than burying it, because a byline that implies a real person with credentials they do not have is exactly the kind of thing this site's editorial policy says we will not do.

What this byline means

Alex Morgan is the editorial persona for Retro Arcade Hub — the byline attached to the guides, game write-ups and reference pages published here. The remit is narrow and practical: explain how the arcade games on this site actually work, and what a player can do to score higher on them.

Content published under this name is written by the small team that builds the games on this site. The byline exists to give the writing a consistent voice and a single point of accountability — if something here is wrong, this is where it is answered.

What it does not claim

We want to be specific, because vagueness here is how misleading author pages get built.

  • No academic degrees, qualifications or certifications are claimed.
  • No employment at any games company, publisher or studio is claimed.
  • No industry awards, memberships or press affiliations are claimed.
  • No years of professional experience are claimed.
  • The portrait is an original illustration, not a photograph of a person. It is deliberately drawn rather than photographic so it cannot be mistaken for a real individual.

What we can actually claim

One thing, and it is the thing that matters most for this site's subject: we build the games we write about. Every mechanical claim in a guide — a combo window, a cooldown, a difficulty threshold, a scoring value — is read from the source code of the game it describes rather than estimated or inferred.

That is a narrow form of expertise, but it is real and it is verifiable: you can play the game and check.

Areas of focus

  • Arcade game design and mechanics
  • Browser and HTML5 game development
  • Retro gaming history and design lineage
  • Gameplay strategy and scoring systems
  • Game accessibility and user experience

How content is produced

The short version: games are finished before their pages are written, guides are written from actually playing the games, numeric claims are verified against the implementation, and nothing is padded to hit a word count. The detail is in the editorial policy and the fact-checking policy.

Corrections

If you find an error, email hello@retroarcadehub.xyz with the page URL and what you believe is wrong. Minor fixes are made silently; meaning-changing corrections update the page's revision date; significant corrections carry a visible note.

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Skills

How to Master Endless Arcade Games

Rate problems, difficulty plateaus, pacing a long run and recognising when a run is already lost.

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